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Accessibility Masterlist

Gregg Vanderheiden Ph.D. Editor

This MasterList is designed to serve as a collaborative resource for researchers, developers, students, and others interested in understanding or developing products that incorporate one or more of accessibility features.

Each feature below has its own page with additional information which may include impact on different disabilities, open-source, free-trial, and commercial software that can be used to explore the feature, research that relates to the feature, and other resources.

NOTE: There is a $50 reward for strategies that are missing (i.e. not be covered by one of those below), and $5 for each research paper reference that is added to the summary page for a strategy.

Each feature or approach is tagged with applicable disabilities as follows:

  • B - Blindness (For our purposes, blindness is defined as no or very low vision - such that text cannot be read at any magnification)
  • LV - Low Vision
  • CLL - Cognitive, Language, and Learning Disabilities (including low literacy)
  • PHY - Physical Disabilities (includign seizure disorders)
  • D/HOH - Deaf and Hard of Hearing

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Click on the ICON above to show only the strategies for that disability group;
Blindness, Low Vision, Cognitive, Physical, and Deaf/Hard of Hearing.

1. Reading Aloud & Highlighting

2. Reorganizing, Simplifying & Translating

2.1. Reorganizations

2.2. Visual Transformations

2.3. Other Transformations

2.4. Sign Language Translation

2.5. Translation into Simpler Form of Same Language

2.6. Graphic Translations

2.7. Adjust/remove time limits on reading, listening or acting

2.8. Reduce distractions

  • Avoid features that unwantedly split focus or split attention - CLL

2.9. Means for comparing and understanding sizes, scales, relative values and position in space

3. Supplementing Page Content

3.1. Word level enhancements and definitions

3.2 Page & Site Level Enhancements

3.3 Integrated Help & Reminders

3.4 Visual Equivalents for Audio Information

3.5 Image Description

4. Audio Enhancement

5. Adjustable or Alternate Input Devices

5.1 Keyboard Settings

5.2 Alternate Text Entry Methods

5.3 Mouse/Pointer Settings

5.4 Alternate Pointing Methods

5.5 Alternate Command

5.6 Automation of Common Tasks

6. Facilitating Written Communication

7. Facilitate and accommodate Memory Abilities

7.1 Use mnemonic devices

8. Error Prevention and Recovery

8.1 General Error Prevention and Recovery

8.2 Safe Internet Use

9. Preference & Privacy Features

10. Special / General

10.1 Virtual Worlds & Gaming

10.2 Accessible Authentication Methods

10.3 Real-time Navigation

10.4 Context

10.5 Math Support